NinePatch.setTextureRegions

The arguments will be divided by the texture width and height for generating the UVs

  1. void setTextureRegions(uint x, uint y, uint width, uint height)
    class NinePatch
    void
    setTextureRegions
    (
    uint x
    ,
    uint y
    ,
    uint width
    ,
    uint height
    )
  2. void setTextureRegions()
  3. uint width;
  4. uint height;

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